Akira Yamaoka
Silent Hill 2


4.0
excellent

Review

by HolidayKirk USER (151 Reviews)
May 20th, 2013 | 118 replies


Release Date: 2001 | Tracklist

Review Summary: The coldest part of your house, an empty office complex, the walk to your apartment at night

Akira Yamaoka approached sound tracking the Silent Hill games with the intention of the game's soundtrack being a reflection of its atmosphere. The music isn’t merely applied over the action as much as it is apart of it, often used to reflect the rhythms and tensions of the gameplay itself. From the desolation of the town down to the lurching movements of the monsters within, everything in the game can be found in the music. Despite being so intertwined with the gameplay, when divorced from it’s source, Silent Hill 2 Original Soundtrack becomes a fantastic ambient album.

Opening with “Theme of Laura”, which sounds like the opening music to some great late 90’s X-Files rip off that got cancelled after one season, is a bit misleading. What the album is really about starts with “White Noiz”. This kicks off a run of three songs that seep from the speakers, filling the room with a thick haze as synth washes pulse through the air like distant glimmers of light. “Ordinary Vanity” disturbs the drift as hollow metal clangs sound ominously from within the gloom.

The fog is broken by the album’s best track, the stunning “Promise (Reprise)”. A small piano figure traces a basic figure while a bell chimes behind it, suddenly a massive amount of space is unleashed from within the mix as a cold synth wafts into the air. It’s the kind of song that makes one zone out immediately, best to not listen while driving.

Just as you’re lulled into peaceful melancholy, the bliss is shattered by “Ashes and Ghosts”, which storms through the blur on pounding drums and frightening metal scrapes.

The album is sequenced along with the game, trip-hop style ambient pieces (“Null Moon”, “Heaven’s Night”) are the exploratory bits, when the town feels simultaneously foreboding and fascinating, begging you to explore its decrepit corners. Heavier tunes filled with ghastly screeching and thundering percussion (“The Darkness That Lurks in Our Mind”, “Silent Heaven”, “Terror in the Fog”) are the claustrophobic encounters with twitching monsters, the walls closing in around you. For anyone who has already survived the game, many of these tracks will give you flashbacks; “Magdalene” especially chills, evoking a loneliness and sadness that I only felt one cold night, clutching a Playstation controller.

When the album ventures into live instrumentation the results are mixed. Some songs, like “Overdose Delusion” and “Promise” are fine, but the grungy “Angel’s Thanatos” is an instant skip. All of the live songs suffer from strange mixing, the bass drum in particular sounds oddly flat.

A sea change is occurring in video games, gamers are yearning to have video games recognized as a legitimate, first rate art form. More and more do I hear Silent Hill 2 as a key example of the power an interactive medium has and it is an astounding work, one that has not aged one second since it’s release. It’s soundtrack amazes with equal force, a wondrous album on par with Geogaddi in it’s ability to balance creepy and beautiful. Cue it up on an overcast day and watch the fog roll in.



Recent reviews by this author
Rachel Stevens Come and Get ItThe Prodigy Music for the Jilted Generation
M People Elegant SlummingLadytron Witching Hour
Depeche Mode ViolatorRichard Hawley Coles Corner
user ratings (401)
4.5
superb
other reviews of this album
ks1 (4.5)
(..)a near magnum opus in creating atmosphere with careful, almost intellectual, approach to composi...

Aeri (5)
The quiet of the stream....



Comments:Add a Comment 
HolidayKirk
May 20th 2013


1722 Comments

Album Rating: 4.0

Uploaded yesterday under the wrong artist, my bad. Suggest edits, share your favorite moments, and gush deserving praise for the game below!

dante1991
May 20th 2013


764 Comments

Album Rating: 4.5

Great soundtrack and also my all time favourite game. Few games have the sheer depth this one had.

Gwyn.
May 20th 2013


17270 Comments


~~~~
~~


A little hyperbolic but still pretty good review

HolidayKirk
May 20th 2013


1722 Comments

Album Rating: 4.0

I did what I could to hold myself back.

Gyromania
May 20th 2013


37135 Comments

Album Rating: 5.0

aw that good conversation is gone now

DinosaurJones
May 20th 2013


10402 Comments

Album Rating: 4.0

There was a hole here...

ConcubinaryCode
May 20th 2013


7605 Comments

Album Rating: 5.0

Sputnik is bad about categorizing soundtracks, agreed. gonna play this later though.

YoYoMancuso
Staff Reviewer
May 20th 2013


18878 Comments


favorite OST ever

DinosaurJones
May 20th 2013


10402 Comments

Album Rating: 4.0

Run away!



Run away! Run away! Run away!

Run away! Run away! Run away!

Run away! Run away! Run away!

ConcubinaryCode
May 20th 2013


7605 Comments

Album Rating: 5.0

it looks like there is something stuck inside the toilet. should i grab it???

HolidayKirk
May 20th 2013


1722 Comments

Album Rating: 4.0

You hit yes and James just fucking goes for it like a champ. Like a goddamn champ.

DinosaurJones
May 20th 2013


10402 Comments

Album Rating: 4.0

not like that whiny bitch heather

amemento
May 20th 2013


1425 Comments

Album Rating: 4.0

promise and theme of laura kik dicks

HolidayKirk
May 20th 2013


1722 Comments

Album Rating: 4.0

I love that scene, Heather is lyke, puu-shah, no way.

ConcubinaryCode
May 20th 2013


7605 Comments

Album Rating: 5.0

seriously...who would do something like that?

HolidayKirk
May 20th 2013


1722 Comments

Album Rating: 4.0

Or, would do something like that without reeeeally considering it. I mean, you probably could have fished it out...



Still, it was good to get all that pistol ammo.

DinosaurJones
May 20th 2013


10402 Comments

Album Rating: 4.0

James is a smart dude... using a fishhook and a hair to get something out of a drain...



using a wax doll, some heat and a horseshoe to make a makeshift handle for a trapdoor



And yet, when the key is on the other side of the bars, he gets down on his hands and knees to reach for it rather than USE THE PIECE OF WOOD WITH NAILS ON IT.

ConcubinaryCode
May 20th 2013


7605 Comments

Album Rating: 5.0

in his defense he wouldve gotten it had that bitch not kicked it away.

DinosaurJones
May 20th 2013


10402 Comments

Album Rating: 4.0

Yeah, but using the piece of wood he'd been using to destroy horribly deformed monstrosities would have been much more easy/convenient.

ConcubinaryCode
May 21st 2013


7605 Comments

Album Rating: 5.0

i wouldve used the steel pipe to break through all the locked doors. why couldnt i do that in the game?



You have to be logged in to post a comment. Login | Create a Profile





STAFF & CONTRIBUTORS // CONTACT US

Bands: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Site Copyright 2005-2023 Sputnikmusic.com
All Album Reviews Displayed With Permission of Authors | Terms of Use | Privacy Policy